Graduation project is live!

The project site is up! Currently you will find several screenshots and videos of our game, 3D assets, information about our game design and of course the two proprietary tools I’ve been working on! Have a look at let me know what you guys think.

Direct links:

Titan Metrics – Gameplay analyzing tool (Features 3D Visualization of player and match data)
Titan Toolkit – Making life easier for everyday UDK Development

Of course we will update the site on a regular basis, keep an eye out for more!

TurboSquid Models available.

Several of my 3D Models are available for sale through TurboSquid. I have some additional models laying around (some are on my 3D Models Collection page) and may upload these at a later time.

Over Night & Needle Juice featured on Synapsegaming.com

Over Night and Needle Juice featured on SynapseGaming.com, the creators of Sunburn!

The games with a short description can be found on their site.

Engine Development

I’ve been working on a 3D game engine since August 2009. It was conceived to help create better games by providing a solid development framework to increase our development productivity. So far the game has been used for several of my student projects and will continue to be updated and improved the upcoming year(s).

The basic engine structure is based on Sean James’ work (InnovativeGames.net) The engine has been improved a lot and many cool features have been implemented since then. In December last year I decided to create a Blog, talking about the engine and providing related samples for the XNA community.

RSS feed is available on the right… If you’re interested in my Engine or XNA engine development…Here is a Link to the Blog.

Follow

Get every new post delivered to your Inbox.