Rendering Soft outlines in Unreal Engine Ever since I first wrote about creating mesh outlines in Unreal Engine I have wondered if it was possible to render them as soft outlines instead of harsh binary lines. A good example of soft...
Rendering Wounds on Characters Earlier this week I tweeted about hit-masking characters to show dynamic blood and wounds. Today I’d like to talk a little about the effect and how it came to be. I’ll talk a little bit...
Textured Shadows Trick in Unreal Engine This weekend I stumbled upon a reddit post about Dr. Facilier’s interesting shadow in The Princess and the Frog and it inspired me to experiment with Forward shading in Unreal Engine 4 to re-create a...
UE4 UFUNCTION Keywords Explained In this post I will be covering the common keywords used with the UFUNCTION macro in Unreal Engine 4. Each of the keywords covered include a practical code sample and a look at how it compiles...
VR Template Guide for Unreal Engine Unreal Engine 4.13 introduced the official Virtual Reality template made entirely in Blueprint. The template further simplifies getting started with VR in UE4. In this guide I go through the features and several tips on how to go...
3D Model Viewer for Inventory Systems Ever since Unreal Engine 4.0 came out I’ve had an inventory tutorial on my blog. I’ve had several people ask me how to create a 3D model viewer for use in such a system. Regardless,...
Custom SoundNode for Multiplayer (Local & Third-person) Ever since the first public release of Unreal Engine 4 I’ve been using a neat little custom SoundNode that makes life easier for audio designers when dealing with mono/stereo sound playback in (networked) games. The...
Getting Started with VR in Unreal Engine This guide is for anyone who is looking to get into developing for Virtual Reality projects in Unreal Engine. Covering Blueprint, C++, performance considerations and how to set up your VR kits for UE4. A...
Multi-color Outline Post Process in Unreal Engine With some of the recent changes to Unreal Engine 4, rendering multi-color outlines is now possible! This is done through the use of Custom Stencil, a new buffer similar to Custom Depth – but allowing...
Mod-support for your Unreal Engine Game Introduction I will be running you through the process of setting up a mod (or “User Generated Content”) for your Unreal Engine 4 game. I’ve created a sample FPS project with a simple mod included,...