Distance Fog Post-Process Material In this post I will discuss depth (or distance) fog and the things I did to improve on the original basic effect while keeping this simple and light-weight. It’s not a step-by-step tutorial, but explains...
Simple C++ FPS Template for Unreal Engine As I have been preparing some Unreal Engine C++ tutorials, I wanted to use the Built-in C++ FPS Template that ships with the engine as a base project and found it has VR and Touch-input...
Rendering Soft outlines in Unreal Engine Ever since I first wrote about creating mesh outlines in Unreal Engine I have wondered if it was possible to render them as soft outlines instead of harsh binary lines. A good example of soft...
3D Model Viewer for Inventory Systems Ever since Unreal Engine 4.0 came out I’ve had an inventory tutorial on my blog. I’ve had several people ask me how to create a 3D model viewer for use in such a system. Regardless,...
Custom SoundNode for Multiplayer (Local & Third-person) Ever since the first public release of Unreal Engine 4 I’ve been using a neat little custom SoundNode that makes life easier for audio designers when dealing with mono/stereo sound playback in (networked) games. The...
Multi-color Outline Post Process in Unreal Engine With some of the recent changes to Unreal Engine 4, rendering multi-color outlines is now possible! This is done through the use of Custom Stencil, a new buffer similar to Custom Depth – but allowing...
Mod-support for your Unreal Engine Game Introduction I will be running you through the process of setting up a mod (or “User Generated Content”) for your Unreal Engine 4 game. I’ve created a sample FPS project with a simple mod included,...
Circular Progress Bar for UMG We recently added a new locking feature to Switch for which we needed to have progress feedback. For this I built a circular progress bar in UMG. I’m giving away the material to use in your...
Dirty Bomb’s Health Station Effect Dirty Bomb is a first person shooter currently in open beta. I’ve been playing it for a bit and am really enjoying the game. As usual some of the effects caught my eye and got...
Holographic Weaponsight Material using BumpOffset As a small personal experiment I built a holographic weapon sight in Unreal Engine 4 a while back. Some people were wondering how it was made and it is really quite simple – it all...