Rendering Soft outlines in Unreal Engine Ever since I first wrote about creating mesh outlines in Unreal Engine I have wondered if it was possible to render them as soft outlines instead of harsh binary lines. A good example of soft...
Rendering Wounds on Characters Earlier this week I tweeted about hit-masking characters to show dynamic blood and wounds. Today I’d like to talk a little about the effect and how it came to be. I’ll talk a little bit...
Textured Shadows Trick in Unreal Engine This weekend I stumbled upon a reddit post about Dr. Facilier’s interesting shadow in The Princess and the Frog and it inspired me to experiment with Forward shading in Unreal Engine 4 to re-create a...