Courses for Studios
Standardized Unreal training your team can rely on
Designed by a former Epic Games engineer and trusted by leading studios around the world, our courses give your developers a structured learning path with lifetime access and direct support. The result is a more consistent onboarding experience, stronger engineering practices, and more time for your senior developers to focus on shipping games.
The Challenge
Without a consistent Unreal training framework, onboarding and optimization consume valuable engineering time and slow production.
🌱 New hires
New developers often take longer than expected to become productive in Unreal Engine.
🔄 Engine transitions
Experienced developers moving from Unity or proprietary engines face a steep learning curve.
👥 Senior engineer bandwidth
Technical leads spend valuable time mentoring instead of building features and reviewing architecture.
⚡ Performance surprises
Optimization issues discovered late in development can delay milestones and increase project risk.
Without structured training, teams reinvent solutions, repeat avoidable mistakes, and rely on fragmented tutorials that rarely reflect real production workflows.
Two Proven Courses. Clear Outcomes. Lifetime Access.
One course builds strong Unreal C++ foundations. The other helps teams develop a shared approach to profiling and optimization.
Both are designed to scale across projects and teams while giving every developer permanent access to the material.
C++ Foundations for Unreal
Best suited for
- New hires from university or other game engines
- Unity and proprietary engine developers transitioning to Unreal
- Blueprint-heavy designers and programmers moving into C++
- Studios experiencing rapid growth or expanding engineering teams
- Teams wanting consistent Unreal engineering standards
- Senior engineers looking for deeper architectural understanding
What your team gains
- A structured onboarding path for Unreal C++
- Unique, permanent learner accounts with lifetime access
- Direct Q&A with Tom, reducing pressure on senior engineers
- A professionally structured GitHub project reflecting real production workflows
- Greater developer confidence and more independent problem solving
Current status
C++ Foundations is a mature, widely adopted course and is currently being updated for Unreal Engine 5.6. Teams enrolling today receive immediate access to the current course as well as the complete UE5.6 update when it is released—at no additional cost.
Unreal Optimization Track
Best suited for
- Technical designers
- Gameplay programmers
- Blueprint-heavy development teams
- Mid- to senior-level engineers responsible for profiling and optimization
- Teams preparing for console certification or performance milestones
- Studios where performance knowledge is concentrated in a single “performance guru”
What your team gains
- A shared performance framework across designers and engineers
- Lifetime access so developers can revisit modules as new bottlenecks arise
- Direct Q&A with Tom for real production challenges
- Practical profiling workflows and optimization techniques based on production experience
- A consistent approach to identifying and solving performance issues
Current status
Unreal Optimization is currently available in Early Access. Teams receive immediate access to existing modules, continuous updates as new content is released, and the opportunity to influence the curriculum by sharing real production bottlenecks.
→ Book a Call with Tom to Discuss Your Team
Trusted by Leading Studios, Universities & Engineering Teams
Our courses have helped developers onboard faster, build confidence in Unreal Engine, and adopt production-ready engineering practices across teams.
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See the Quality Before You Commit
Take a closer look at the courses from the learner’s perspective before making a decision.
You’ll be able to explore:
- The course structure and teaching style
- Sample lessons from the learning platform
- The production-style GitHub project used throughout the course
- The level of technical depth and practical implementation
Evaluation Access
If you’d like a deeper look before rolling training out to your team, Evaluation Access provides a structured 30-day review for technical decision makers.
Learn More About Evaluation Access
How We Make Rollout Simple
Getting your team started is designed to be straightforward, with minimal administration on your side.
The process is simple, transparent, and adaptable to studios of all sizes.
How We Make Rollout Simple
Getting your team started is designed to be straightforward, transparent, and require very little administration on your side.
1. Quick Call
A short conversation to understand:
- Your studio’s goals
- Current Unreal challenges
- The roles you’d like to support
Together we’ll determine the best starting point for your team:
- Evaluation Access
- 30-Day Pilot
- A direct rollout of C++ Foundations or Unreal Optimization
Most studios leave this call with a recommended path, and it’s also an opportunity to discuss any technical, procurement, or licensing questions.
2. Getting Aligned
Within one business day you’ll typically receive a proposal outlining:
- Recommended seat count
- Applicable Partner Tier discount
- Suggested rollout approach
Once approved, an invoice is issued.
Payment Options
- Invoice and bank transfer (recommended for studios)
- Credit card payment for individual learners or education budget purchases
Note
If your finance team requires vendor registration, this can be discussed during the initial call.
3. Access Issued
Once your team details have been submitted, developers typically receive access within 24–48 hours.
Each learner receives:
- Their own permanent account
- Lifetime access to the course
- Future course updates
- Their personal Q&A history
Everything runs directly in the browser through the learning portal—no software installation or IT setup required.
Frequently Asked Questions
Finance & Procurement
Can we use employee education budgets?
Yes. Individual developers can purchase their own seat and receive a receipt suitable for most education budget policies.
For studio purchases, we issue a single invoice with any applicable Partner Tier discounts.
Do you offer bulk pricing?
Yes. Bulk discounts are applied automatically based on the number of seats purchased on a single invoice.
While bulk credit card payments are available via Stripe, invoice and bank transfer is our preferred option for studio purchases.
What about vendor registration?
If your procurement process requires vendor onboarding, we can discuss this during the initial call.
Where required, vendor registration typically takes 1–2 weeks, depending on your organization’s internal process.
Course Content
Is the C++ Foundations course still relevant for Unreal Engine 5?
Yes.
The Unreal C++ fundamentals taught throughout the course apply directly to UE5. Supplemental notes cover version differences, and a complete Unreal Engine 5.6 update is currently in production.
All existing customers receive those updated modules at no additional cost.
Is the Unreal Optimization course complete?
The course is currently available in Early Access.
Core modules are already available, with additional lessons being released regularly. Every update is included with your purchase.
Which course is right for my team?
C++ Foundations is generally the best fit for:
- New hires
- Blueprint-heavy developers moving into C++
- Developers transitioning from Unity or other engines
Unreal Optimization is best suited for:
- Gameplay programmers
- Technical designers
- Engineers responsible for profiling and performance
If you’re unsure, we’ll recommend the most appropriate path during our introductory call.
Usage & Access
How long do seats last?
Every seat includes lifetime access.
Developers retain their progress, course updates, and Q&A history permanently.
Can unused seats be reassigned?
Yes.
Unused or lightly used seats can be reassigned during the first 30 days after purchase.
Can developers ask Tom questions?
Yes.
Developers can ask questions directly inside the learning platform.
Can multiple developers share a seat?
No.
Each seat is assigned to a single developer and includes their personal progress and discussion history.
Logistics
How soon can we start?
Most studios receive developer access within 24–48 hours after confirming seat assignments.
What happens if a developer leaves?
After the 30-day reassignment period, seats remain associated with the original learner’s account.
Additional seats can be purchased whenever new developers join the team.
Can we run a pilot before a full rollout?
Yes.
Our 30-Day Pilot allows your studio to validate the training with a small group before expanding across the wider team.
→ Learn more about our 30-Day Pilot
Standardized Unreal Training That Scales With Your Team
Up-skilling in Unreal doesn’t need to be guesswork.
Give your developers a structured learning path, lifetime access, and direct guidance from an experienced Unreal engineer so they can build better systems, solve problems more independently, and ship with greater confidence.